In this episode Pat and Jared discuss the implementation of gaming, gamification for short, into educational and social tools. There is also some discussion about the elements and appeals of board games and no resolution as to whether or not Risk is a good game. Enjoy!
UPDATE: Regarding some of the social impacts of gamification, Pat found an NPR article about a board game company called Titlfactor Lab at Dartmouth who works to affect social change by way of tabletop gaming. Check it out!